xDĬredits to WCP for letting me convert and release their 1999 mod in rF2. Well now you have an amateur crappy late 90s mod to play around with until somebody with skills and enthusiasm actually makes a proper one. They're the right colour, and I didn't feel like it was important as you can't really see it anyway. And that is recreating the race suits to fit in the template of the new animated driver. Now, it's version 0.999 because there's one thing I haven't done, basically because I couldn't be bothered. So I got it to a point where I'm happy with it and can release the first (and possibly last) public BETA version of the mod, since a few people were asking for it. Well, on Wednesday I thought "You know what, I'm going to keep my head down and finally finish this thing". I was still working on it every once in a while, about once a month I'd cross something off my checklist. rFactorTools is a collections of Python scripts for manipulating and converting rFactor related files. I stopped working on it for about 6 months because I had other projects and such, then I lost enthusiasm. This was my first ever attempt at rFactor modding so it was a massive learning curve for me. trk/.gdb etc or GTR2 can't find the textures or something similar.So, as some may know, about 8 months ago I started working on converting the 1999 season into rFactor 2. If the track CTD's/Locks your system while loading, you have an issue with your files like missing a in the. gmt and then drop it back in the OBJ folder, delete the. Now, as you find (the many, many, many.) things to fix, you can just edit the. trk file to look in these two new folders and // out the. create two folders in your tracks folder called TEX and OBJ and stick your textures in one and your 3D objects in the other folder. gtr files till your track is running 100% bug free. SDo, you might be fixing the track, but it is loading the old. HAT file that is created the first time a track is run in GTR2. So, I'll assume that you are working with a rF track and going to GTR2.Įvery time that you make a change, you need to delete the. Somebody please, please, please and pretty please with sugar on top, convert the RFactor track for Thunderhill Raceway in Northern California to AC 2. Ok, with respect to Evo to GTR2, there isn't a track out there that is not already in GTR2 that is in Evo, so what track are you converting? To run a track in Evo, it MUST be in GTR2 first to create a. Do you have permission from the original creator of the rFactor track 1. How to convert tracks rfactor to rfactor 2 I love the SaoPaulo300 track and i don't have play in rf2. Youll need 3D Studio Max for mapping textures etc. Youll need Number2File to make Hex numbers. So any help would be great and if I get them to work I will try and release them with original authors permission of course. Youll need a He圎ditor for the MoTeC, Wipers and maybe the mirrors. I either get and CTD or the track loads and hangs up at the loading screen. gtr files to it as well as the new trk, gdb, cam and aiw to the new track folder, put the new track in locations in GTR2 and run the game. Make a new folder copy and paste the new. Hello guys, hello forum btw is there a known way to export the. Pack gmt files to '"trackname.gtr".Įdit the gdb file to match a GTR2 track gdb this tutorial works with the track of RFactor 2 to Sorry for my bad english. I converted the track, all works, but on the onboard camera grass and most of the other textures are very over exposed and bright. Open the mas file, Move the DDS files to a folder, move the gmt files to a folder, convert any bmp,jpg or non DDS files to DDS. convert convert rfactor 1 to rfactor 2 rfactor 1 rfactor 2 track tracks floreacalin Registered. Do you have some hints, where I can find how to do it and which software I need Click to expand. The only things I can find are very complex. I cant find anything which points me in the right direction. Here is what I am doing to convert an EVO track to GTR2. I like to build tracks for rFactor 2 but dont know how to do it. Also having problems with the sky and skybox conversion for rFactor to GTR2 would like help doing this too please.Īs for converting an EVO track to GTR2 I thought it was was pretty straight forward but still cannot get my conversions to work. The guide say use the 'File" menu and click on Export Textures, well I cannot find the "Export Textures" under the File menu. I am using the latest version of 3DSimEd, and tried to follow the guide but here is the problem. I have download a couple guides but they seem to be out of date. I have been trying to convert a few track to GTR2 but keep running into a few problems. I want to convert tracks from RF1, I already have 3Dsim, but cannot find a converter from internet, I watched a video tutorial about convertion.
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